Javier,
Yo al menos sigo escuchando la lista. Pero al no haber partidas
asociadas a ella no hay movimiento.
En cuanto a la partida, ¿tienes algún dato más?. Número de turnos por
semana, tipo de puntuación, turnos totales, Phost 3 o 4, y del PLS el
fichero de "pesos" de naves/planeta y configuración en general.
El PLS me parece especialmente interesante. Este sistema (entonces
hipotético) se estuvo discutiendo en esta lista y me parecía muy buena
idea, pero no sabía que se había implementado. Por lo que veo tiene
todo lo que se habló... y se ha dejado configurable todo lo que no
tenía consenso sobre lo que era mejor. ¿Se puede bajar de algún sitio?
No suelo poder jugar dos partidas a la vez, pero si encaja y no es muy
larga a bote pronto me gustaría probar.
Talandir
>----Mensaje original----
>De: javier.sedano@...
>Recibido: 10/06/2008 21:06
>Para: <vgaplanets@yahoogroups.com>
>Asunto: [vgaplanets] Hueco en partida
>
>Ni siquiera sé si la lista sigue viva, porque de vez en cuando me
llegan
>correos del "área de ficheros", pero no veo moviento... en fin...
>
>Tengo un hueco para una partida.
>
>-PHost, PList3.1, universo pobre
>-Versión registrada
>-PLS (revisar el archivo de la lista y el adjunto, si llega, para
más
>detalles; básicamente, el número de planetas que posees indica
cuántas
>naves puedes tener; por lo tanto, no hay ni habrá cola de
construcción)
>-Turno 29 (256 naves construidas)
>-Raza 2. Va 9ª en los scores, con 12 capitals, 10 cargueros, 40
planetas
>y 1 base. No sé cuán buenas son las naves, porque también soy jugador
y
>no quiero mirar lo que tiene, pero no creo que sea tan catastrófico
como
>parece (por ejemplo, los pájaros tiene básicamente lo mismo y van en
4ª
>posición... pero tienen 4 bases; o los cylons van 3º, y también
tienen
>un número parecido de naves). Ver el adjunto, si es que llega. El
>jugador dice que lo deja por falta de tiempo
>
>Si hay algún interesado, que me mande un email.
>
>Saludos,
>J
>
>
> ----------
>
>PLS (Planet Limits Ships)
>-------------------------
>
>An addon for PHOST, the VGAPLANETS portable host (http://phost.de/)
>
>
>THE 500 SHIPS LIMIT
>
>If you are new to VGAPLANETS, you neeed to know that, once there are
500
>ships in game, no more ships can be built (phost may raise this limit
to 999
>ships, but the limit is still there). Once a ship is destroyed
(usually in
>combat, or using the mission Colonize), a "ship slot" is freed and a
new
>ship can be built.
>
>But... who builds that new ship? All the 11 players want to do so.
>
>Phost provides several mechanism to determine it: PBQ, PAL, FIFO,...
neither
>of them are a real solution. Read about those queue mechanism in the
phost
>documentation.
>
>
>PLS
>
>PLS is an addon which, instead of giving 500 ships for the 11
players, gives
>each player a number of ships slots equal to the number of planets he
>controls (in fact, the number of slots is equal to the number of
planets the
>player controlled _last_ turn). VERY IMPORTANT NOTICE: contrilling a
planet
>is not the same than owning it; see below.
>
>This way, the game does not need to decide who builds next: you can
only
>build if you have a free slot. Beautiful.
>
>This is supposed to provide:
>
>-A fairer distribution of the ships in the game, since larger empires
will
>get more ships. As in many other strategy games. As in real life.
>
>-A more aggresive game, since players will tend to fight to conquer
more
>planets, and own more slots.
>
>-A more aggresive game, since players will not mind to lose a ship in
combat
>(if they have a slot and a strong economy, it will be built again).
>
>-Added value for planets, even amorphous or 99 degrees planets.
>
>-More ships to be usable, since players will not build yunk just to
fill
>slots.
>
>-Stronger ships, since in the late game players will destroy weak
ships to
>build stronger carriers and battleships.
>
>In summary, a funnier game.
>
>
>RULESET
>
>[CONFIGURABLE] means that the default value is shown here, but the
hoster
>may choose another value; ask for the pconfig.src configuration file
to your
>hoster.
>
>-PLS will do nothing at all until 450 ships [CONFIGURABLE] exist in
the
>game. However, it will send information messages to the players from
the
>begining, containing the number owned planets, the number of
controlled
>planets and the ships limit.
>
>-Owner of a planet vs. Controller of a planet: the controller of a
>planet is the player that, in the last 9 turns [CONFIGURABLE], owned
the
>planet for most turns.
>
>-Ship-limit: the number of ships you can own is the number of planets
you
>controlled at the end of the previous turn, modified by the
RaceBalance
>parameter (see below). A minimum of 1 ship [CONFIGURABLE] is allowed,
even
>if you control less planets.
>
>-TransferOwner stage: if player is using "give ship" or "gsX"
friendly code,
>the receiving player MUST use "rsX" friendly code in the receiving
planet or
>ship. Otherway, the ship is returned back to the previous owner.
>
>-BaseMissions_1 (Force Surrender), Combat and BoardingParties stages:
if a
>captured ship takes a player above the limit, the ship may be
_destroyed_
>[CONFIGURABLE] (in ship ID order; lower IDs are destroyed first).
Default
>behaviour is not to destroy the ship, but the hoster can change it.
>
>-Before ShipBuilding_1 and ShipBuilding_2 stages: two actions are
taken.
> 1) If the number of owned ships is above the limit, some of them
are
> destroyed. Ships are choosen to be destroyed by:
> 1) PDx friendly codes [CONFIGURABLE] in order (PD1 to PD9 for
> PriorityDestroy1 to PrioriryDestroy9).
> 2) At random or by "battle order" (that is, lower battle orders
are
> destroyed first) [CONFIGURABLE, default to Random].
> EXCEPTION: if a fuelless would be choosen to be destroyed, it is
actually
> choosen only with 20% probability [CONFIGURABLE].
> 2) Build orders that would take the player above the limit are
removed
> from the build queue in "battle order" order (higher "battle
orders" are
> kept).
> NOTE: clone orders are only accepted during ShipBuilding_1, ignored
during
> ShipBuilding_2.
>
>
>RACE BALANCE
>
>PLS can be configured so each different race has a different
"adjustment
>coefficient" for the relation slots/planets. It is used to favour
some races
>that may need more ships to be competitive.
>
>The default value is 100,100,100,100,100,100,100,100,100,100,100 ,
which
>meand that every race gets 100 ship slots for every 100 controlled
planets.
>
>Ask your hoster for the configuration file so watch this balance.
>
>
>WHAT DO I HAVE TO DO?
>
>Nothing. Just act knowing about this ruleset. It does not need client
support.
>
>
>[Se han eliminado los trozos de este mensaje que no contenían texto]
>
>
>------------------------------------
>
>Enlaces a Yahoo! Grupos
>
>
>
>
>
>
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