Y Magik, que no para, nos lanza un par de nuevos hosts. Ahí van sus
modificaciones:
-Host 213t
New: Message when bases merge about how the happiness level is adjusted.
Fixed: Prisoners will only be subject to death in labor mines if they
actually worked in the mines.
Changed: The number of "active resorts" cannot be higher than the
number of physical resorts.
New: Colonist happiness message for having contraband around that they
like.
New: Safety measure to stop log files from growing over 2 GB in size.
Changed: Privateers can see the cargo of enemy ships.
New: Ship log message when you catch spies attempting to steal hull plans.
New: Draconian Balka has double the chance to find an enemy base with
ship sensors (like all Privateers do). Hull trait.
Fixed: Missing base log message when colonists die due to lack of food.
New: Newly launched ships will start with 2 + hull cloak cost, if any.
Fixed: Slight movement enhancement in VCR combat to help focus on the
preferred target when specified.
New: Base log message about the adjustement in happiness from being
orbitally bombarded.
Changed: Lizard selling of prisoners base price changed from .03 to .15.
New: Base log message about propaganda effects.
Changed: Base log message from Privateer nearby bases has the
happiness adjustement now.
Changed: Base log message from Privateer nearby River Royale has the
happiness adjustement now.
New: Base log message from Privateer nearby competing Privateer.
Changed: Base log message for IMT chupanoid to troop conversion
happiness modifier.
Changed: N. Willow Class Survey Ship and Balka Class Vanguard now have
a Bioscanner that works as described as the hull trait of the Willow.
Additionally, it will interfere with Holojammer within 100 ly instead
of 700 ly.
New: Psi-Opps Hisser base and ship log messages.
New: Mind Crusher base and ship log messages.
Changed: Clone Lab ship device no longer functions while Shokazul
Pulse is active.
Changed: Solar Gamma Ray can be defended against by base undercities
and raid shelters to protect personnel. Farms, Meds, and natives will
still get fried. All personnel will now die off instead of just
colonists. Prisoners will die off and aren't protected by
undercites/raid shelters. Effects on ship organic armor is limited to
50 ly unless you set a kill target, whereas it will only affect that
ship up to 200 ly away.
Changed: Privateers won't have crimals stealing their contraband when
crime rate is high.
Changed: After 10 missed turns, all exotic techs are shut off. All
personnel (including fighters and mechs) will die off instead of just
colonists. Prisoners will get released.
Fixed: Upon web minefield detonation, docked wings are not subject to
loss of ability to move.
Changed: Other logs cleaned up and more information added where
appropriate.
-Host 213u
Este host simplemente se hizo para corregir errores del anterior que
por lo visto tienen partidas paradas. Los errores no se han corregido,
tiemblo al pensar que las dos partidas que juego yo están a punto de
pasar por la picadora de carne del nuevo host.
Saludos.
Fernando